Assignment 2: Implement a Clock

Written by Pat Hanrahan; edited by Omar Rizwan

Due: Tuesday, January 30, 2018 at 6:00 PM


Your next assignment is to build a ‘clock’ using a 4-digit 7-segment display.

The goals of this assignment are for you to:

Get started

Clone the assign2 branch from your 107e assignment repo:

$ git clone -b assign2[YOUR-GITHUB-USERNAME]-assignments assign2

Familiarize yourself with the starter code and review the provided Makefile. The project also includes a few magic files (memmap, start.s, and cstart.c) that are necessary for C programs. We will be explaining their purpose in the upcoming lectures.

Modular design

For this assignment, you will implement functions across three different C files: gpio.c, timer.c, and clock.c. The first two files implement reusable modules, the latter is the application program file.

These modules provide access to two of the Raspberry Pi peripherals. The gpio module has routines that control the GPIO pins and the timer module retrieves the system tick count. You will use these modules when building your clock application, but more broadly, these modules are intended to be reusable in any future application which requires similar functionality. These two modules are the first of many more to come. By the end of the quarter, you will have implemented a complete set of modules that you can package into a library of reusable Raspberry Pi functions.

A module is divided into an interface and its implementation. The module’s header file, e.g. gpio.h or timer.h, defines the interface. The interface details the functionality that is exported by the module. Each public function is listed with its name, prototype, and documentation about what the function does. The corresponding .c file will contain the implementation of the functions. We provide the module interface; it will be your job to write the module implementation.

The module interfaces are given in gpio.h and timer.h. You are not to change anything in these header files. All your edits will be in the corresponding C files. You shouldn’t expose additional public gpio_ or timer_ functions, for instance. You can add your own helper functions by declaring those functions at the top of the C file with the static keyword to make them private to the implementation.

The file clock.c contains your application program code that configures and operates your clock. The clock code will not directly manipulate the gpio and timer peripherals, instead it will call on the functions exported from the gpio and timer modules. There is no required interface for the clock application, but you should strive for a clean and well-decomposed design that would make your CS106 section leader proud.

The subsequent assignments in CS107e will be structured on similar lines. Each week you will be implementing new module(s) to add your Raspberry Pi library in the context of an application program that uses those modules.


Now that you’re writing larger programs, we want to introduce you to more sophisticated ways to test your program than in assignment 1. We hope these ideas will serve you well throughout your programming life.

The starter project includes an additional program file test.c that defines an alternate main() function. Instead of running the clock, this main() function makes a series of calls to gpio and timer functions and uses assert() in order to validate the operations work correctly. You can run the test program by running make test.

Recall from lab2 how assert() uses the red and green LEDs on the Pi as a simple status indicator. If an assert fails, the program halts and blinks the red LED of doom. If all asserts succeed, the program completes normally and the green LED of happiness will turn on. Your goal is to make that little green light shine!

The given test.c has some very simple tests. You should extend the test program with additional tests of your own so as to thoroughly exercise the functionality of your modules. Unit-testing each module in isolation before going on to integrate its use into an application is an important strategy for taming the complexity of these larger programs.

Basic part: a simple clock

1. Wire up clock hardware

The first step is to establish your hardware.

2. Implement gpio module

Review the documentation in gpio.h so you understand the module as a whole and the expected behavior of each function.

We recommend that the first operations you implement are gpio_set_function and gpio_get_function. The Broadcom BCM2835 peripheral manual documents the GPIO function select registers and GPIO functions. For the clock, we will be using only GPIO_FUNC_INPUT and GPIO_FUNC_OUTPUT, but make sure gpio_set_function works for all GPIO functions. Also take care that gpio_set_function can be called multiple times with different pins. Each call affects only the pin passed in as an argument; the function of all other pins should be unchanged.

In addition to properly handling any valid call, your functions should also be robust against client error. If asked to set an invalid pin or function, your function should detect and ignore the request, rather than blunder on with wrong or broken behavior. The function documentation in the module interface gives specific guidance on the expected handling for improper calls.

Implementing gpio_set_input and gpio_set_output is an easy next step, as these are just simple wrappers around gpio_set_function to set a pin as an input or output pin.

Before moving on, test what you’ve implemented. Edit the main() function of test.c to uncomment the call to test_gpio_set_get_function(). Run make test to see the result of executing these tests. If the green LED on the Pi turns on, all tests ran successfully – bravo! If you see the red LED blinking, this means you are failing a test. If neither LED lights, your program may be freezing or crashing somewhere during the tests.

If you don’t get the green light, comment out each individual assert within test_gpio_set_get_function() and add them back one by one and re-run to determine which specific test is failing. Use that information to narrow in on your bug, and fix and re-test until you achieve green light nirvana.

Now review the given test cases and consider what isn’t covered. For example, what about testing alternate GPIO functions or GPIO pins across the full range of 54? Add tests of your own to validate these options. Re-run to verify that you also pass your new tests before moving on.

The remaining two functions of the gpio module to implement are gpio_write and gpio_read. The gpio_write function accesses the SET and CLR device registers to turn pins on and off. Which device register does gpio_read access to get the current pin state? Hint: Check the Broadcom BCM2835 peripheral manual.

Once you’ve implemented these functions, test them by uncommenting the call to test_gpio_read_write() in the main() function of test.c. Re-run the test program and make sure you get the green light. Add further test cases of your own to verify your functions work correctly in all situations. Congratulations, you’ve just completed your first Raspberry Pi module!

3. Display a digit

In clock.c, create an array of 16 elements, one for each hexadecimal value between 0 and 15. Each array element should be a byte (8-bits). Bit 0 (the least significant) will represent segment A, bit 1 segment B, and so on. If a bit is set, then that segment should be lit. For example, digit 0 consists of segments A-F, so its bit pattern is 0b00111111. Digit 1 consists of just segments B and C, so its bit pattern is 0b00000110. (0b is what you put in front of a binary number literal, just as you’d put 0x in front of a hexadecimal literal.)

Bit 7 (the most significant) will be used to represent DP, the dot. Since we won’t be using the dot in this assignment, bit 7 should always be 0.

Create bit patterns for all the digits 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F. You won’t be displaying A-F for this assignment, but they may be useful in the future.

Test this part by adding code to the main() function of clock.c to display a single digit. Verify that your bit patterns are correct by displaying each digit value from 0 to 9.

4. Implement timer module

In order to implement a clock, we’ll need some way to determine the passage of time. Thankfully, the Raspberry Pi includes a “system timer”. The system timer is an on-board peripheral that is initialized to zero when the Pi powers up and is continuously incremented once every microsecond behind the scenes.

Implement the timer_get_ticks function in timer.c to fetch the current system tick count from the system timer. Chapter 12 of the Broadcom BCM2835 Peripherals Manual contains the documentation for the system timer peripheral.

Note that, for this assignment, we only care about the lower 32-bits of the system timer. Don’t forget that we use ARM physical addresses, not bus addresses (0x7E… for peripherals), so you’ll need to change the 0x7E… prefix in any peripheral address to 0x20.

Now you can uncomment the call test_timer() in test.c. You should be passing all our module tests now – super! Now you’re ready to implement the rest of the clock application.

5. Write display refresh loop

GPIO pins 20 to 26 drive the seven segments A to G. Segments A to G are shared by all four digits on the display. There is another, different set of pins that control which digit is currently active. There is no way to turn on the display segments to show a 5 on the leftmost digit while simultaneously showing a 3 on the rightmost digit.

Instead, we drive the four digits on the display by continuously looping over the digits one-by-one. The inner loop will display all four digits in quick succession. It turns on the leftmost digit, waits a short length of time, and turns off that digit, then repeats the process for each of the other three digits. You might think that turning a digit on and off would cause it to flicker. The key is to sequence through the digits so fast that our eyes cannot see them changing. Good thing computers are fast!

Implement the display refresh loop in clock.c. Use the functions from the timer module to control the wait time. Loop though all four digits, turning each on for 2500 microseconds. Do you see any flicker?

6. Implement clock

In the basic assignment, the clock should display the minutes and seconds that have elapsed since the clock program began executing.

The clock displays zero when the program begins. The inner loop performs one refresh cycle of the 4-digit display, and then increments the elapsed time by the length of time needed to perform the refresh. Make sure to test that the timer is calibrated correctly so the clock is running at the right rate.

Note that the clock time is counting elapsed time since the clock program started, which is not quite the same value as the system tick count. Clock time and the system tick count change at the same rate, but start at different values. Your program will need to implement this logic.

Extension: set time

Add two buttons to your clock breadboard and connect them to GPIO pins 2 and 3. Build a user interface that allows you to set the time. Try to design an interface that is easy to use and that works even after the clock starts running. It can be challenging to build an interface with just a few buttons!

Make sure to document your interface in a file so that your grader can test it out!

Magic files

The starter project contains additional code files start.s and cstart.c. These files provide the minimum startup to set up a C program to run in the bare metal environment. A bit later in the course, we will discuss what this code does and why is necessary. In the meantime, sit tight, and don’t think about it too much. The starter project also includes a file memmap, which is used by the linker. We will also cover why that file is needed soon.


Submit the finished version of your assignment by making a git “pull request”, following the steps given in the Assignment 0 writeup.