Guide: Bitmasking


Written by Anna Mistele

What happens when you have a number x and you want to AND or OR it with a bit? It actually follows an interesting pattern, shown in the table below. Take a moment to convince yourself that this table is correct.

Chart showing how 1s and 0s AND and OR with a bit x. If you AND a bit with 0, it will always be 0. If you AND a bit
with 1, it will remain the same. If you OR a bit with 0, it will remain the same. If you OR a bit with 1, it will
always be 1.

Alright, so let's imagine we have four bytes of information and we want to change 3 bits (e.g. to set an FSEL value). How would we set the three rightmost bits to 101?

00000000000000000000000000000000 OR 101 = 00000000000000000000000000000101

Okay, so it looks like to set bits in a 32-bit memory address, we can just OR them in. Right?

WRONG! What if the memory address isn't all zeroes?

00000000000000000000000000000111 OR 101 = 00000000000000000000000000000111

That doesn't look quite right. If the bits are already set to 1, using an OR won't change them— they'll just stay at 1 (why? check the table above!). The only way we can actually insert the number we want is by OR'ing it with 0s or AND'ing it with 1s (see the table above!). Conventionally, we choose to OR it with zeroes. So we want to use zeroes to "erase" the previous value at that location, but we don't want to erase the whole number. How do we do this?

101111001110101110100010101010111 & 111111111111111111111111111111000 = 101111001110101110100010101010000. The important
takeaway here is that if you make a bit string with a bunch of 1s but 0s where you want to clear out a value, then you AND
it with an existing string, it will "mask" / erase the values where there were zeroes in your constructed string.

Taking advantage of the rules from the table above, we can create a number that only erases the bits we want to change! If a bit in our bitmask is set to 1, it will leave that bit alone. If our bitmask has a 0, though, it will erase the bit when we AND our bitmask with the memory address.

101111001110101110100010101010111 & 111111111111111111111111111111000 = 101111001110101110100010101010000 OR 101 = 101111001110101110100010101010101.
That's a lot of long numbers, and hard to listen to out loud, but the important thing is that when we use the AND trick we did in the
picture/alt text above, and *then* we OR in a `101`, it will actually put `101` into our string.

Whoaa!! Looks like if we take our memory address, AND it with a bitmask, and then OR it with the number we want to plug in, we'll have inserted that number without messing up any of the other bits.

The only issue: No one wants to write out unsigned int bitmask = 0b111111111111111111111111111111000; That's a lot of ones. Instead, we can write ~0b111. The tilde (~) means take the number 0b111 and flip all the bits (all the trailing zeroes turn to 1s, the three ones turn to 0s)! So ~0b111 is equivalent to 0b111111111111111111111111111111000.

Okay there's actually one more issue. What if we want to replace bits in the middle of a memory address? Well, we can left-shift our bits to the right location. Look at the example bitmask below and figure out which bits are being changed.

unsigned int register = 0b1000011011101011111; // value here doesn't matter
register &= ~(0b11111 << 10);
register |= (0b10101 << 10);